The First Expansion

Fatesworn

An ancient sect steps out of seclusion — bringing new Faithful, new Relics, and a new path to immortality...

  • 13 new Faithful, including powerful new 6- and 7-gold cards
  • 5 new Relics — including the Relics of the Fates, a brand-new alternate win condition
  • 6 unique alternate Heart Tiles, each with its own face-up ability, drafted at setup
  • 6 new Tile Deck tiles with two flip costs each, including 2 new Trap tiles
  • 40 new Fate Cards and the new Fatesworn Symbol mechanic

Requires a copy of Foretold: Rise of a God to play.

Fatesworn Expansion box and contents
What's New

Five ways Fatesworn changes the game

⚔️

New Faithful

13 new Faithful — including a wave of 7-gold "Marketplace Decree" cards whose effects impact the whole table for as long as they sit in the Marketplace.

💍

Relics of the Fates

Four Basic Relics — the Crucible, Ring, Scepter, and Vestments — with no Altar required. Hold all four and win at the start of your turn.

❤️

Alternate Heart Tiles

6 unique Heart Tiles, each with its own face-up ability, drafted or randomly assigned in place of your original Heart at setup.

🧱

Dual-Cost Tiles & Traps

6 new Tile Deck tiles, each with a second, upgraded ability if you pay the higher flip cost — including two brand-new Trap tiles.

The Fatesworn Symbol

A new alignment icon that counts as all four Fates at once — appearing on new Faithful, Fate Cards, and the Crucible of the Fates.

📜

40 New Fate Cards

10 new cards per Fate deck, including 5 with a "generic" Relic Cost that any Fate Relic can satisfy.

The Fine Print

Fatesworn — Full Expansion Rules

Already know the base game? Here's everything that changes and everything that's added when you play with Fatesworn. For the complete base rules, see the full rules page — switch its toggle to + Fatesworn to see these notes inline with the base rules.

Setup: Choosing & Drafting Heart Tiles

Fatesworn replaces each player's original Heart Tile with one of 6 unique alternate Heart Tiles, each with its own face-up ability. Before dealing out starting Temples, agree on one pool:

Either shuffle the chosen pool and deal one Heart Tile to each player at random (recommended for new players), or draft them: place the pool A-side up and pass all of it to the player going last in turn order. That player secretly chooses one Tile, then passes the rest to the player on their right (counter-clockwise). That player chooses one and passes the remainder on, and so on, until the player going first has taken their Tile. Any Tiles nobody took are set aside face-down — every chosen Heart Tile's B-side stays secret until revealed in play.

Alternate Heart Tile Abilities Some alternate Heart Tiles only trigger their ability once flipped face-up. If a face-up Heart Tile is flipped back over by another card's effect, you can pay 3 gold to trigger its face-up ability again.

Relics of the Fates — A Second Alternate Win Condition

The Crucible, Ring, Scepter, and Vestments of the Fates are Basic Relics — no Altar required.

If you start your turn holding all four Relics of the Fates, you win the game immediately, stacking alongside the base game's "four Relics of one Fate" win condition.

They're a target, though: if you're ever Smited while holding any Relics of the Fates, you lose control of all of them at once, and your Smiter acquires them — triggering each Relic's "on acquire" ability for its new owner.

Of the four, only the Crucible of the Fates carries a Fate affiliation of its own — it counts as a Relic of every Fate type, letting you play any Fate Card as though its Relic Cost were reduced to 1, like a permanent Scroll. The Ring, Scepter, and Vestments have no Fate affiliation.

Reminder: buying a Relic isn't an Action, so opponents can't respond to the purchase itself — but they can respond to abilities that trigger when you acquire one.

Marketplace Decree

Several new 7-gold Faithful carry Marketplace Decree — a special effect that applies to the entire game for as long as that Faithful sits in the Marketplace. A Faithful with Marketplace Decree can't be covered up by other Faithful, and its Decree keeps applying until it's removed by a Fate Card or ability, or until a player acquires it.

The Fatesworn Symbol

The Fatesworn Symbol appears on many new Faithful, Fate Cards, and the Crucible of the Fates. A card bearing it counts as having every Fate Alignment type at once:

New Tiles & Trap Tiles

6 new Tile Deck tiles join the pool, each with two possible flip costs — pay the higher cost and you get an extra, upgraded ability tied to that Tile.

Two of the new tiles are Traps — the Archer's Trap and the Assassin's Trap. You can flip either for 0 gold to reveal a Station and add it to your Temple, or spring the Trap instead. Springing costs 0 or 3 gold and lets you choose: sacrifice a random Faithful from the Raiding Party, or search the Faithful Deck for an Archer or Assassin (matching the Trap) and acquire it, playing it as an additional Defender on that Tile. Unlike other Faithful acquired from a Trap, these go to your Discard Pile — but you can still use one as an extra Defender for that Raid.

New Cards

Every new card Fatesworn adds, by type. Pick a category, then click a name to see the card.

Ambassador of the Fates card

Ambassador of the Fates

Card art and rules text above are from the official print proof. A full quantity checklist is coming soon.

Credits

Design: Jay Semerad
Art Design: Neal Rasmussen
Art: Garrett Post

Get the Expansion — $20 →